<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://pm.haifa.ac.il/skins/common/feed.css?207"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://pm.haifa.ac.il/index.php?feed=atom&amp;target=AnnelieseSaenz378&amp;title=Special%3AContributions</id>
		<title>P-MART wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://pm.haifa.ac.il/index.php?feed=atom&amp;target=AnnelieseSaenz378&amp;title=Special%3AContributions"/>
		<link rel="alternate" type="text/html" href="https://pm.haifa.ac.il/index.php?title=Special:Contributions/AnnelieseSaenz378"/>
		<updated>2026-09-02T14:18:59Z</updated>
		<subtitle>From P-MART wiki</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>https://pm.haifa.ac.il/index.php?title=User:AnnelieseSaenz378</id>
		<title>User:AnnelieseSaenz378</title>
		<link rel="alternate" type="text/html" href="https://pm.haifa.ac.il/index.php?title=User:AnnelieseSaenz378"/>
				<updated>2012-06-06T13:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;AnnelieseSaenz378:&amp;#32;Created page with 'There are several quarrels for high reach and low arised LARP systems. Both systems have positives and negatives and several LARPers have a particular program that they prefer. I…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several quarrels for high reach and low arised LARP systems. Both systems have positives and negatives and several LARPers have a particular program that they prefer. I would like to indicate here many of the quarrels in favour of a minimal hit battle system. To give an example After all a new LARP combat system where each figure will have just one hit for every single body location; arms lower limbs body and often crown. (Not all of live action purpose playing clubs permit head visitors. ) It could be achievable to increase the amount of hits slightly by putting on [http://www.neromass.com/ interactive theater] shield.&lt;br /&gt;
&lt;br /&gt;
Far more realistic LARP Battle&lt;br /&gt;
Several benefits of the reach LARP combat product is it encourages participants to fight in a considerably more realistic approach. Should your opponent can simply take 1 hit with each location then you definately are likely to pay attention to the one telling strike that will either disable wound or even kill your enemy. Among this can be the gladiator training in the motion picture Spartacus in which the trainer uses different colour paints to show the main between key and disabling wound. If your opponent features a shorter tool make an attempt to obtain some sort of leg first to offer the get to advantage. If he has a new shield aim for his equipment are without which usually he is helpless.&lt;br /&gt;
&lt;br /&gt;
Honesty with [http://www.neromass.com/ Gaming]&lt;br /&gt;
&lt;br /&gt;
When fighting inside a low reach LARP system participants are a many more prone to admit their particular hits. Trustworthiness in LARP is critical; live role players are mostly an amicable people and can openly accept those not used to role enjoying. However if you do not own up to your current blows inside a LARP battle then people is not going to need to fight you actually. If you can only take one blow each location, or in many LARP entente it is unexpected death - one particular hit wherever; that you are much more likely in all honesty any time knocked. Referees in addition have a considerably better chance of seeing who hit first and can announce wins/blows.&lt;/div&gt;</summary>
		<author><name>AnnelieseSaenz378</name></author>	</entry>

	<entry>
		<id>https://pm.haifa.ac.il/index.php?title=AnnelieseSaenz378</id>
		<title>AnnelieseSaenz378</title>
		<link rel="alternate" type="text/html" href="https://pm.haifa.ac.il/index.php?title=AnnelieseSaenz378"/>
				<updated>2012-06-06T13:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;AnnelieseSaenz378:&amp;#32;Created page with 'There are several quarrels for high reach and low arised LARP systems. Both systems have positives and negatives and several LARPers have a particular program that they prefer. I…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several quarrels for high reach and low arised LARP systems. Both systems have positives and negatives and several LARPers have a particular program that they prefer. I would like to indicate here many of the quarrels in favour of a minimal hit battle system. To give an example After all a new LARP combat system where each figure will have just one hit for every single body location; arms lower limbs body and often crown. (Not all of live action purpose playing clubs permit head visitors. ) It could be achievable to increase the amount of hits slightly by putting on [http://www.neromass.com/ interactive theater] shield.&lt;br /&gt;
&lt;br /&gt;
Far more realistic LARP Battle&lt;br /&gt;
Several benefits of the reach LARP combat product is it encourages participants to fight in a considerably more realistic approach. Should your opponent can simply take 1 hit with each location then you definately are likely to pay attention to the one telling strike that will either disable wound or even kill your enemy. Among this can be the gladiator training in the motion picture Spartacus in which the trainer uses different colour paints to show the main between key and disabling wound. If your opponent features a shorter tool make an attempt to obtain some sort of leg first to offer the get to advantage. If he has a new shield aim for his equipment are without which usually he is helpless.&lt;br /&gt;
&lt;br /&gt;
Honesty with [http://www.neromass.com/ Gaming]&lt;br /&gt;
&lt;br /&gt;
When fighting inside a low reach LARP system participants are a many more prone to admit their particular hits. Trustworthiness in LARP is critical; live role players are mostly an amicable people and can openly accept those not used to role enjoying. However if you do not own up to your current blows inside a LARP battle then people is not going to need to fight you actually. If you can only take one blow each location, or in many LARP entente it is unexpected death - one particular hit wherever; that you are much more likely in all honesty any time knocked. Referees in addition have a considerably better chance of seeing who hit first and can announce wins/blows.&lt;/div&gt;</summary>
		<author><name>AnnelieseSaenz378</name></author>	</entry>

	</feed>