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		<title>PradoBrittingham234 - Revision history</title>
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		<description>Revision history for this page on the wiki</description>
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			<title>PradoBrittingham234:&amp;#32;Created page with 'E-Sports Genesis was created using the goal to begin a new “beginning” of what is known today as Competitive E-Sports. Our sincere goal would be to create a long-lasting comm…'</title>
			<link>https://pm.haifa.ac.il/index.php?title=PradoBrittingham234&amp;diff=56789&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;E-Sports Genesis was created using the goal to begin a new “beginning” of what is known today as Competitive E-Sports. Our sincere goal would be to create a long-lasting comm…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;E-Sports Genesis was created using the goal to begin a new “beginning” of what is known today as Competitive E-Sports. Our sincere goal would be to create a long-lasting community built on the fundamental beliefs in fairness, good sportsmanship, and professionalism. Competitive gaming ought to be an essential part of the online gaming industry and that we realize the communities and players that support these games and organizations are just as important, if not more important compared to organization itself&lt;br /&gt;
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Please join us  at ESG and help us create the next best destination in competitive E-Sports! Our #1 goal would be to place you, the players, first in our journey towards pushing E-Sports forward to a brand new generation of gaming. We thanks in advance for that support and that i hope we can ship to your expectations. Keep checking in to the social networking for updates on the progress and launch plans. Thanks! &lt;br /&gt;
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Concerning the term Esports,&lt;br /&gt;
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Electronic sports (eSports) comprises the competitive play of video games. Other terms include competitive gaming, professional gaming, e-sport, and cybersport. The most typical video game genres related to electronic sports are real-time strategy (RTS), fighting, first-person shooter (FPS), massively-multiplayer online (MMOG), and racing. Games are played competitively at amateur, semi-professional and professional levels, and some games have organized competition in the form of leagues and tournaments. Events such as Major League Gaming (MLG), Global Starcraft II League (GSL), World Cyber Games (WCG), Dreamhack, and Intel Extreme Masters provide both real-time casting of streamed games, and cash prizes towards the winners.&lt;br /&gt;
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First-person shooters&lt;br /&gt;
Counter-Strike&lt;br /&gt;
A Counter-Strike match in Electronic Sports World Cup 2007, Paris&lt;br /&gt;
Counter-Strike - Tactical Team FPS (5vs5, PC)&lt;br /&gt;
Played all around the world with hot spots in North America and Europe, there are some dozen professional teams that gather just as many tournaments all across the globe every year. Without a uniting body in competitive gaming a number of these tell you they are the game's &amp;quot;World Championship&amp;quot; tournament.&lt;br /&gt;
While not one of them stand out enough to warrant this claim, six tournament finals are generally recognized as being the &amp;quot;biggest&amp;quot;. The six &amp;quot;Major tournaments&amp;quot; are highlighted below and therefore are led by WCG (World Cyber Games) and the CPL (Cyberathlete Professional League).&lt;br /&gt;
Teams could be observed playing professionally in leagues for example, CEVO, ESEA League, ESL, and others.&lt;br /&gt;
The defunct league Championship Gaming Series franchised teams with contracted players who played Counter-Strike: Source&lt;br /&gt;
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[http://www.critical-point.de UDK]&lt;br /&gt;
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Halo&lt;br /&gt;
Halo - Tactical Team FPS (Xbox)&lt;br /&gt;
The Halo series includes a large impact on the national professional scene in the United States of America. See Major League Gaming to learn more. It has been picked up in Europe, with the European Gaming League hosting their first event at the end of July 2010 in Liverpool attracting 30 of Europe's biggest teams. Australia also have started their very own leagues with the Australian Cyber League hosting their Pro Circuit with tournaments in a number of major cities around australia.&lt;br /&gt;
Quake 4&lt;br /&gt;
Quake 4 - DeathMatch FPS (1vs1, PC)&lt;br /&gt;
Played professionally in western society, there are a dozen professional players signed to a couple professional teams and a number of players marketing themselves through other means. As of 2008, Quake 4 has fallen out of favor competing for the previous game in the series Quake III Arena.&lt;br /&gt;
Four &amp;quot;world championships&amp;quot; happened using Quake 4 within the 2006 season. Most notable are those from the Electronic Sports World Cup and also the World Number of Game titles because the game had a top tier status with one of these organizations, the sport had the smallest status of games played in the World Cyber Games and KODE5.&lt;br /&gt;
So far only the Electronic Sports World Cup has announced that they'll be utilising Quake 4 again. It is generally expected that the World number of Game titles will do the same and it is also seen as an potential candidate for a top status game in the World Cyber Games.&lt;br /&gt;
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Player contracts and professional electronic sports titles&lt;br /&gt;
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There are a number of titles that support an expert gaming scene. Commonly, companies uses e-sports as a marketing outlet for his or her games, and the prizes awarded are occasionally enough to aid players who compete for a living. In such instances, hundreds, thousands and even millions of dollars in prize money are ended up every year for competitors during these titles. For many games, sponsorship extends well beyond the creators of the game being played, and firms for example Intel support competition despite not being active in the game titles titles themselves.&lt;br /&gt;
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The most popular tournaments are the ones run through the World Cyber Games, the planet e-Sports Games, and the Electronic Sports World Cup. The prize money for these events is mostly provided by the large technology corporations who sponsor the events; these businesses also tend to sponsor eSports teams. A team sponsorship usually includes travel expenses and often free hardware specific to that particular company.&lt;br /&gt;
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Although sponsorships have evolved over the years, and oftentimes only sponsoring one gamer at a time-the first all inclusive team sponsorship was handed to Team Abuse in June 2000. Team Abuse would be a well-respected Quake II team led by Doug 'Citizen' Suttles along with a gamut of talented players [Toxic, Method, Lord Vader]. Upon their hosting of a grass roots event called Lansanity in Portland, OR Team Abuse was offered a complete sponsorship, setting precedence for a lot of gamers in the future. The Speakeasy sponsorship included a fully leased gaming studio in Lake Oswego, OR having a Speakeasy.net T1 connection. Additionally Team Abuse was delivered to many CPL events, Quake Invitational League events, hosted Lansanity 2, and also found itself sending Marc 'pureluck' Naujock towards the XSI Invitational in London included in the Top ten USA players vs the very best 10 European players tournament. Speakeasy paved the way for fully immersive corporate marketing sponsorship for professional gaming by making use of merchandising, PR, grass root events, along with a serious interest in the gaming community.&lt;/div&gt;</description>
			<pubDate>Tue, 19 Jun 2012 06:56:45 GMT</pubDate>			<dc:creator>PradoBrittingham234</dc:creator>			<comments>https://pm.haifa.ac.il/index.php?title=Talk:PradoBrittingham234</comments>		</item>
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